
Responsibilities:
- Programmer responsible for the FX system
- Implemented an artist friendly system with the help of the tool team
- System designed with the tool in mind (quality vs quantity)
- In game real-time creation/editing of an FX
- The system allowed 3 artist to create around 300 in game effects in 3 months (and 50 more that where not used)
- Took charge of the FX team (scheduling / goal)




